The Last of Us Part 2 review: We’re better than this Other art forms do this to different degrees, of course, but video games make you pull the trigger yourself. Games teach us that people who stand in our way can easily be dismissed as simple obstacles, not real people with their own internal lives. (If you’re not already wearing a mask every time you leave the house, you should be.)īut that doesn’t dull the horror of The Last of Us Part 2, as Naughty Dog backgrounds the details of a fallen world while focusing on the deadly results of dehumanizing our enemies. We speak of the infected, and those we’ve lost in our own lives, every day. Players have become numb to zombies and horror we are literally living through a pandemic that’s raging across a world that feels broken. Let this also serve as your warning to stop reading now if you don’t want the game spoiled for you. This piece, then, is not exactly our definitive review - that ground has already been covered - but is a second critical pass at the game, now that the story can be discussed without having to avoid spoilers. It all depends on the story being told, and which characters we get to witness, and spend time with, between battles. Naughty Dog has shown us just how thin that delineation can be in The Last of Us Part 2 and how little it takes to snap it and trade places with the enemy. In their story, the one that exists in their head, the only one they know, we have become the villain. We live in our heads, so we know better than anyone else that we’re one of the good ones, and we would never do such a thing intentionally.īut perhaps our actions are sometimes so wicked that we didn’t just make a mistake, we become someone’s enemy. We are often shocked when we realize we said or did something hurtful, offensive, or wrong. 3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.We see the world from the first-person narration we tell ourselves, and almost every action we take is one we believe is right.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.Fast loading: Initial loading times are near instant, and seamless after the first instance thanks to the PS5 console’s SSD – so you can pick up where you left off in the story and load specific encounters and chapters more quickly.Enhanced visuals: Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology to improve every visual detail, The Last of Us™ experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces. How The Last of Us Part I uses PS5 features
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